📄 Topic: Balance Suggestion standards
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| ✉ Posted on July 19, 2026 at 21:05 |
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Uub Rank: Balance ![]() Forum Rank: Earthling Reputation: 0 Posts: 8 Joined on: June 3, 2026 at 02:22 |
#1
If you'd like to suggest a character balance for our team to look at, please use this template as a pretty standard guide. so that we can stay on topic and keep track of suggestions you as players deal with the characters as much if not more than our staff, therefore your suggestions are important to us.Character: Suggested balance: Specified Skill focus Reasoning: |
| ✉ Posted on July 20, 2026 at 21:57 |
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Urabraska Rank: Balance ![]() Forum Rank: Earthling Reputation: 0 Posts: 2 Joined on: June 2, 2026 at 06:40 |
#2
Character: First Form FriezaSuggested balance: Change his aoe and scouter. Both break the balance of the game. 1 energy for 15 inf dealing damage a turn(unless you sit there and do nothing) or take a aoe stun for 1 cost because you didn't sit here and do nothing. No matter what. For 1 cost he gets to force you to either sit there and do nothing or get stunned. Why even play the game? His scouter should only target one enemy and for 1 random. It being AOE inf turns at no cost is literally broken. Especially when you throw on the AOE as I said above that literally forces the opp to stop playing the game Specified Skill focus: Scouter and Aoe Reasoning: Horrifically unbalanced and is literally all people are using for streaks. This should speak VOLUMES on why he needs to be nerfed. Hell I'd say removed him from the game and do a rework. Character: Final Form Frieza Suggested balance: His entire kit. Specified Skill focus: All of it Reasoning: Just like First Form. He's literally in every single team because he's busted. Very low costs, Drains energy for 2 turns, Goes invul for 2 turns, Stuns for 1 turn and does spike damage. All for VERY low costs. He slots into drain teams(fucking yay....) and perma stun teams because again he has almost no costs and stacks effects every turn. What First form doesn't do(busted AOE) he does the rest(stuns, drains, spikes, Invul abuse) It's at a point that if you didn't no life the game from day 1 or buy them outright. You will fail in ladder 90+% of the time due to these 2 characters. They're in everyone's teams because of what I listed above. It's destroying any chances for new players to get anywhere in this game. Especially when the mass majority of the missions are in Namekian, Android and Majin Earthling 3 Namekian 10 King Kai 5 Frost Demon 2 Super Saiyan 4 Android 8 Majin 7 This is a major problem now that a lot of people are resetting for stats. Less people at higher levels to gain exp and more people at lvl 1-11 using broken characters that will rob you of your exp with a high chance of losing. |
| ✉ Posted on July 20, 2026 at 23:07 |
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Void Rank: Webmaster ![]() Forum Rank: Earthling Reputation: 2 Posts: 10 Joined on: April 15, 2026 at 16:44 |
#3
Thanks for Suggestions,
This time your feedback was much more constructive. It's much easier to read and discuss things that way. Good observations about the missions! We'll definitely take a closer look at them! |
| ✉ Posted on July 21, 2026 at 03:32 |
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Yule Rank: Balance ![]() Forum Rank: Namekian Reputation: 0 Posts: 32 Joined on: June 29, 2026 at 02:35 |
#4
Thanks for the detailed feedback. We understand why Frieza is a major concern right now. We're reviewing both forms carefully and discussing possible balance changes. Our goal is to make KI fair and enjoyable for everyone, not just for the strongest characters. We appreciate everyone taking the time to share their experiences and suggestions. I agree that Frieza needs some adjustments, especially First Form Frieza. Final Form Frieza is still manageable to fight against, and I don't think he's that overpowered. https://i.imgur.com/H5LJpGc.jpeg
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| ✉ Posted on July 21, 2026 at 09:52 |
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Urabraska Rank: Balance ![]() Forum Rank: Earthling Reputation: 0 Posts: 2 Joined on: June 2, 2026 at 06:40 |
#5
There is a lot more. That's just balance but Frieza is taking over the spotlight which is hiding some other possible balance issues that are making some other characters seem worse than they are. Like FFF, Guldo, Chiaotzu. Guldo and Chiatzu are fine but the inf stuns with FFF makes it seem broken. As a side note. There are a lot of description typo's as well. For example. Bulma: Interplanetary Communication - 10 additional damage and will make enemy unable to reduce. It should be 10 additional damage and will make THE enemy un able to reduce. Dragon Radar - Replace all instances of found with Find and Finds. Someone is going through and clearing it up because it used to say He/Him instead of She/Her. Cui: Ah! Lord Frieza! - That enemy will receive lose all DD. Drop receive. Multi Ki Blast - For one turn this skill will deal an additional 10 damage. Drop "For one turn" and replace it with "This skill will do an additional 10 damage for each skill used that grants DD" The first phrase makes it sound like the skill does damage when used when it's a delayed damage skill. Probably swap the skill names of Bomb Strike and Multi Ki Blast. As bomb Strike is a image of him throwing multiple ki blasts while Ki Blast looks like he's hitting someone directly. Piccolo (Namek) Piccolo Wave Ki: "Piccolo sends a wave to one enemy and deals 25 damage to them. During Namek Fusion, This skill will deal 25 damage for 2 turns, Become an action skill, Cost 1 additional Random, And have 1 cooldown" Should read "Piccolo sends a wave of energy towards one enemy dealing 25 damage. During Namek Fusion this skill will deal 25 damage for 2 turns, Cost 1 extra random and have 1 addition cooldown. This skill becomes action" Side note: In DBZ it's Ki wave. Change the name to Piccolo Ki wave not Piccolo Wave Ki. Namek Fusion: "Piccolo loses 25 health points and shares his fusion with his power, Gaining 25 permanent DD. This skill will permanently become Namekian Regeneration" It should read "Piccolo fuses with another Namekian. Losing 25 HP, gaining 25 DD and adding additional effects to his skills. This skill becomes Namekian Regenration permanently." There is no need to add the word permanently to DD unless it has a specific turn limit. As just stating "gaining" will automatically mean permanent unless the skill states otherwise like gaining X amount of DD per turn or will only have DD for X amount of turns. For example "Will gain X DD each turn" or "This DD last X turns" Side Noe: Change the name from Namek Fusion to Namekian Fusion. He's not fusing with the planet Namek and all Namekians have the ability to fuse with other Namekians. So Namekian Fusion fits better and also aligns with the skill Namekian Regeneration which is correct. Namekian Regeneration: "Piccolo uses his Regenerative skill to heal 15 health and gain 10 permanent DD" It should read "Piccolo regenerates gaining 15 health and 10 DD" I might also suggest maybe throwing on a DR on top for 1 turn. Like "for one turn he will have 10% DR" Gives him a little more survival. There are more. This is just what I had time to look into currently. |
| ✉ Posted on July 21, 2026 at 13:37 |
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Void Rank: Webmaster ![]() Forum Rank: Earthling Reputation: 2 Posts: 10 Joined on: April 15, 2026 at 16:44 |
#6
Perfect, i read everything! Just see my pm soon |
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